Have you noticed how the more frequent updates a piece of software has, the buggier it gets?
Steam is a piece of software to allow a game publisher to push the latest and greatest updates out to their customers. Marvellous. It sounds wonderful. It's also extremely buggy. I find that if something has more and more updates pushed out (not in terms of volume, things obviously get better over time, I'm talking frequency), it gets buggier and buggier.
Steam has had problems with it's anti-cheat system banning innocent people, so they had to roll that update back. I find that most programs with an Auto-update feature suffer the same sort of fate at some point in their lives. AIDA32 was a wonderful program I used to use to find out what hardware and software was in PC's. It had an auto-update feature that one time updated to a version that crashed every time I loaded it.
I'm assuming that it is because of the lack of testing that comes with frequent updates but I find it strange that an idea that is supposed to help the average user actually puts them in bigger trouble that letting them get on with their old versions.
Steam supposedly once announced that it would release an update every Wednesday. That was an oversight too... lets update one million clients all at the same time every week? Marvellous. And the bloody things tries to run at computer startup unless you stop it (I use StartupMonitor and StartupControlPanel from Mike Lin, personally).
Now, Windows Update isn't a bad idea. I'm not sure at all about it being automatically running on every new operating system and downloading every update in the background as soon as it can. First, it means that Windows Update gets slogged on every update, sometimes it's even been taken down by sheer volume of traffic. Second, it means that any buggy update will automatically be installed. I like to have control over things like that, especially with things like the Windows Media Player 9 EULA. If I'd have left Windows Update to automatically get updates, I'd have all sort of rubbish like 200 megs of .NET Framework cluttering up my Windows 98 machine. I don't want them and don't run anything that needs them.
I'm also thinking... what if someone can propogate a rogue update? I'm assuming things like Windows Update and my software's Auto-update features have some sort of identity-based security on them, otherwise it's quite hideous to think of someone sending me a skillfully crafted update which could compromise my machine. A little DNS-spoofing here-and-there...
eBay have a program called Turbo Lister to help you create lots of eBay auctions quickly. My girlfriend uses it for every auction she makes and it's very quick compared to any other method. However, before you can upload any created auction, it insists on updating itself first. This program is also as buggy as a dead carcass that's been in the sun for a week. Also, the updates do things like change the categories as eBay shifts them around. That auction you place under Books\Computing now belongs under Books\Non-fiction\Information Technology or whatever. In doing this, the auction fails to upload until YOU fix it. Why can't the update know what it changes and do it for you, obviously with some sort of confirmation?
I'd just like to make it clear, I'm not talking about anti-virus software updates here. I don't think I've ever heard of them doing any damage, or updates to programs like Ad-Aware... updating a database that a program uses is a lot different to updating the program itself. In those cases, I don't mind frequent updates, I even praise them but it seems to be the case that the harder you try to push updated software out quicker, the more problems the update will make.
It a "hare and the tortoise" situation, clearly.
Friday, April 30, 2004
Buggy updates.
Cool or not?
I've noticed a trend in the past few years. It's always been present but I've only just recently picked up on it. When Linux first came along, everyone thought it was the best thing since sliced bread. Soon, people were insulting their previous Windows comrades for not using such a wonderful piece of software. Many jumped on the bandwagon and started berating whoever they could.
A year or so later, this "Linux is cool" philosophy still stood, but people started to talk against Linux. Apparently, it was the thing to do to point out where Windows was brilliant and Linux was duff. That's the trend that I'm talking about.
When something new comes out, everyone loves it and starts talking it up over it's alternatives. It becomes "cool" to be pro-whatever. A year or so after, it then suddenly becomes "cool" to go the other way and say "whatever's not so great, the old thing was better". I've noticed it with Windows/Linux, and with lots of other things. Counterstrike, being one of my most recent PC games (yes, you heard me) suffered the same fate (albeit in reverse) when it caught Steam fever. At first, everyone thought Steam was bad and hated it. Now people are praising it's good points louder than it's bad. It's also recently gone into another phase where it's suddenly bad again.
I don't know about anyone else but, yes, I do get first impressions. At first I may think something is wonderful but I soon pick up on it's flaws quite quickly. I am very careful when evaluating something new to be cautious and to express it's good points only as good points. I don't claim things to be the be-all-and-end-all of everything until I've tested them for my purposes, thoroughly.
With the Windows/Linux debate, my reservations on judgement don't seem to have been held by the majority of people. I first got a whiff of Linux around the 2.0 kernel release. At the time, few people had heard of Linux and even fewer had ever used it. I was using Window '95 at the time, having just "upgraded" from Windows 3.1. I had got hold of a CD of this mysterious new operating system and I tried it out. I loved the speed, the simplicity, the bare-nakedness of a command line reminding me of DOS, which I was already very familiar with.
I got things working, I had XFree86 up and running with my strange, exotic (cheap) hardware and it worked and I could see that, for free, this was indeed a fantastic piece of work. I knew then that it wouldn't be replacing the Windows desktop any time soon, but I sincerely wished (and still do) that it would. I tried it. I saw where it was difficult or did stupid things. If people asked me afterwards what I thought of Linux, I could tell them.
Just because it's good, doesn't mean it's going to take over the world. I run a Linux router on my home network. I also have installations of Linux dotted around various computers. I'm in the process of making more and all the time, I've used it to make lovely little black boxes... computers that don't need to be touched to do their job, faceless machines that do what they are told, first time, every time.
My brother knows very little about Linux. I set up a Linux router where he presses a button on a joystick attached to the machine disconnects and reconnects, should there be a problem. Another button cuts out any modem connection that may be on - a relic feature from the old days when it was purely a modem-based router and our parents complained that they wanted to make a phone call. Another button brings the modem back on.
That same router is still in operation. My brother knows that all he has to do is turn it on and it will do it's job - he'll be on the internet. It very, very rarely fails us. Another similar machine is a print server. If that is on, he can print - it'll go through to any one of a number of printers - it's his choice. Rarely does that fail... in fact sometimes it's a bit too failsafe and remembers print jobs even after being rebooted so that I have to log in and cancel them for him. I'm replacing both the above with an updated machine that can do the job of all of those and that'll be Linux too. That's what it's good for.
Blackboxes are where Linux's strength was and is, but I do hope that it moves further. During my time using Linux and talking to people, though, I keep seeing this pro/con attitude cropping up. At first, me being able to run another operating system that never crashed was very impressive to other people. People asked how they could get it and I used to tell them all of the downpoints... sorry, it can't run your games. Online, people were claiming that Linux could do everything and everyone should be using it.
Then I'd meet someone on the internet a year later and it'd suddenly be old hat and I should be using Windows to do it and Linux was shit because it couldn't run anything. Linux hadn't changed that much over that time, if anything it had improved, but it was suddenly cool to call everyone an idiot because they were using it.
I like to think that, after a brief initial investigation, I know what an operating system can and can't do and where it's forte lies. I don't want to be a this-is-cool-that's-not person, I want an opinion, one that doesn't change over time without significant cause, an opinion doesn't mean something is either black or white... most things are zebra-coloured, with many good points and many bad points. I think Linux is marvellous and always have, but I know how and why and where it's marvellous, I don't assume it can do everything and then slag it off when it can't.
When I first installed a Steam version of Counterstrike, I could see that it was a neat idea, albeit poorly executed. I foresaw problems of constant updates keeping it buggy (another rant I really should get around to writing) and possibly changing the gameplay. I wasn't shouting it's praises at the start or calling it names when it started to have problems because I could see what it was and I wasn't about to jump on a bandwagon just for that.
It reminds me a little of politics. The reason I have never voted and don't intend to? There's only one person in the entire world who could do what I would do if I were in power. That's me. I vote for me every time. If I voted for a party, I would have to agree with every single little policy that they have otherwise I'd just be a hypocrite. (Oh, and for the arguments I get about people having died for my right to vote... I don't know how many times I've heard this... nobody died for my right to vote, I would hope that they died for my right to freedom, to vote how I choose, to do what I felt was right and to have the option to choose).
Similarly, I don't instantly jump on a Linux-is-brill bandwagon only to jump onto the Linux-don't-do-what-I-want bandwagon later on. I always stand firmly in the middle and see what's good and what's bad.
Virtual Reality, yet to become a reality?
Whatever happened to the Virtual Reality we were all promised in the nineties?
I can remember seeing VR everywhere, on TV in programs like Tomorrow's World, in the movies with films like Lawnmower Man, in books and even in the arcades. Virtual Reality was the promise of being "in" a game rather than just playing it. People used VR to show you how new town centres would look, to interact in virtual worlds and even more.
Now, I'm not personally interested in shaking hands with someone from the other side of the world in VR, it always seemed a bit of a waste of money and effort, but the games aspect has always amazed me. I envisaged a world where, in a few years, when you put on one of those silly headsets instead of getting plain-shaded triangles which are supposed to be a person, you got Quake-style 3D graphics.
VR seems to have all but disappeared into the 90's, some relics still remain in the form of VRML (Virtual Reality Markup Language... an attempt to integrate VR into the web) but graphics and computer capabilities have soared to the point where if a Hollywood film doesn't use computers, they can't get the look they want. Even entire films are computerised nowadays, Finding Nemo and the like, but VR has stagnated in a back cupboard somewhere.
Where are the VR games? Where is Counterstrike through a headset? Where can I play Doom 3 and Half-life 2 in full, moveable, three-dimensional interaction? I want to see these games bring VR up-to-date. Imagine not going to paintball or quasar... why can't we go to a Counterstrike session, 10 on 10 in full kit and blow the crap out of each other with toy guns running around a warehouse shaped to be similar to de_dust? We'd have silly riot-type helmets which would put us inside the map and make our shots seem real. When we were killed, we'd have to sit down until the round restarted, making our corpses a VR-visible obstacle for the other player to have to jump over or pick their way past.
Players and "guns" would be tracked using some sort of primitive GPS-type tracking within the warehouse. The scenery would exactly match and the computer would know where each person was, when he fired and who he would have hit if the gun had been real. It'd be so accurate that you could tiptoe along the top of a ledge in your virtual world and it'd correspond EXACTLY to the "real" ledge in the warehouse. No more stacking, though, unless you were part of a human acrobatics team and could do it in real life. No more skywalking, either, and you'd think twice before jumping off the top of the ramp to get into the tunnel in de_dust!
Maybe then we would see who can actually hold a sniper rifle still enough to pick people off with an AWP, and those who like to camp in one place for the entire round would have to cope with getting cramp!
I can't understand why we've had the technology to see into a computer-generated world for over a decade, and the abiility to make a computer-generated world look almost photo-realistic is upon us, but we can't seem merge the two technologies and make some money off of it.
Do we really have to leave VR back with the flat-shaded polygons while we blow limbs off of a photorealistic 3-D monster on a flat-screen?
Sunday, March 28, 2004
Counterstrike : Condition Zero - First impressions
My CD of Counterstrike : Condition Zero arrived in the post from Amazon.co.uk yesterday. I'd had it on preorder since October, so I was quite glad to finally get my hands on it. I must admit that after reading the Steam forums, I wasn't quite as eager to load up the game as I should have been. However, I duly cleared 1 Gb of space for the game and installed it.
At first I had numerous problems, not with the game but with my computer. Zonealarm Pro will insist on bringing up a dialog for each application that wants to connect to the internet, which makes the window focus switch away from the game itself. I couldn't ALT-TAB back into the game or kill the task properly, so I had to reboot. I have this problem with all Half-life-based games.
After that problem was solved, I spent a few seconds tuning the standard Half-life style options to my liking and started a campaign. I've never been very good at CS or any other FPS - on my public server I used to score more than my deaths on a good day, about the same as my deaths on an average day, and about zero on a bad day. I decided to start on "normal" difficulty level.
The game consists of a series of challenges. Each challenge, if successfully completed, earns you points to spend on your team. For the first round you're lucky if you can buy three level 1 bots to help you. As you complete each map, you get an extra point and, periodically, the next "level" of bots is opened up to you.
Aside from their "level", each bot is assigned a value for Skill, Coop and Bravery. Skill is obviously how well they shoot, etc. Coop is how well they will take your orders and work together. Bravery is how much they will charge in or whether they will run and hide somewhere. When you pick your level 1 bots you have to weigh up if you want a lot of maverick bots running around who can kill or less skilled bots who aren't afraid to charge in with you.
The game is split into groups of three maps. Each map has it's own challenges and you can't move onto the next without completing them. The challenges usually set you two or three criteria, e.g. You must rescue a hostage, you must kill three of the enemy, you must win a round in under 90 seconds. You play Counterstrike as you would online but with your bot buddies. Generally you keep playing until you have fulfilled all the criteria and you have won a certain number of rounds.
The maps also set a limit as to the round score, that is you must not go less than 2 rounds below the enemy score and to win you must win at least three rounds and win 2 more rounds than the enemy. You keep playing rounds until you either fail by losing too many rounds or you complete all the rest of the challenges set to you.
When you win a round you get another "reputation point" to spend on your team, which could mean an extra level one bot or upgrading one of your bots by one level, for example.
For once, the game can't "give away" it's ending from easy mode. Most games become dull if you start playing them at Easy level because you know where most of the enemy are going to be or how to solve the puzzles. In CS:CZ, the easy level is exactly the same as the Normal, Hard and Extreme levels but sets easier challenges. You may have to win a round within 90 seconds rather than 60 for example. This lets you ease into the game nicely without spoiling it for you.
The difficulty range is set quite well. A total CS newbie will struggle through the Easy level but just enough to show them that it's possible to complete everything if they get enough practice. Normal suited me just fine and was a challenge to complete. Hard should satisfy the hardcore gamers lust for brutal play and for Extreme you might as well go download an aimbot now.
The longevity of the title is increased by it's smooth difficulty curve and by it's freeform "Custom game" mode where you can try and play any sort of game with the bots from 1 vs 1 pistols only to 16 v 16, they can only have sniper rifles. Also the multiplayer aspects, although identical to Steam CS, will make sure this title is played at least as long as Steam is alive.
The graphics are, to most people, disappointing. I was reading the material for CS:CZ before it came out and could see that it was only going to be a Halflife mod, which means that it can't do any more than the original CS. However, considering that, it looks better than I expected. The maps are all retextured versions of the originals, but with slight changes. For example bomb site A on de_dust2_cz actually incorporates more crates on the upper level to camp behind. The retexturing improves the look immensely and the dust maps take on a much more "Persian" feel, with tiled wall, marble floors, cracked and crumbling masonry.
Sounds are pretty much identical to the original but the bots always keep you informed of their progress through short sound samples. You can also you your standard communication commands to get them to do things, like "Fall back", "Get out of there, it's gonna blow!" and even "Report in". The lower-level bots tend to be a bit dumb. They feel like their reactions have been deliberately slowed by half-a-second. It's common to find them to walk round corners and face each other off for a second or two before either of them fire.
As the bots progress, they get better and better and the higher level bots are quite a challenge. The bots also follow your orders quite well, but only if their Coop rating is quite good. Sometimes they'll still run off on their own but saying "Follow Me" or "Stick Together, Team" will give you a following big enough for your purposes. The bots also tend to react to "Need Backup" quite well, rushing to your aid, and they also announce everything they do.
It can be quite useful to have a bot go to the opposite bombsite to warn you if they see anyone and if they see the bomb carrier or the planted bomb. Sometimes the AI slips up slightly, though. Apart from the fairly-major problem with hostages, they quite good and worth the money for CS:CZ alone. If you have a mission involving rescuing hostages, the bots can sometimes run off and kill everyone on the enemy, meaning the round ends and you don't get credit for any hostages in tow.
This is an annoying bug, not necessarily the AI's fault, but especially when you need to rescue lots of hostages. I found that a good workaround was to get a hostage and then keep issuing the "Cover Me" command to stop the bots running off and finishing off the enemy before you can get the hostages home. It doesn't always work, but it's a good tactic.
The AI also has silly niggles. If the bomb is planted the bots are aware of this and will try to look at both bomb sites to ascertain where the enemy has hidden it. Unfortunately, this can mean that even though a bot has just walked through bombsite A unscathed, they will retrace their steps just to check, leaving you one or two men down in the critical firefight by the planted bomb. They also have a nasty habit of standing in your line of fire if you're a sniper, but that's not really any different to playing with real people.
Performance wise, the programmers seem to have done quite a good job. If you can run CS, you'll run CS:CZ at an almost identical speed. I did have a slight problem during installation in that, after taking 1Gb and installing itself in a standalone directory, it then insists on having to be copied to the Steam directory if you want to play online. This means that you need around 2-2.5 Gb for this game alone. My Half-Life based games on my computer occupy about 15 Gb between them!
Also, it doesn't install into Steam automatically. You have to select the CS:CZ icon on your Steam list, click "Buy Now" (which I imagine is a little scary for a computer novice to attempt) and then select "I already own this title". Steam will then copy the CS:CZ files into it's own directory and upload your CD key to Steam so that you can play online. Don't forget that you can only allocate your CS:CZ key to one Steam account!
The deleted scenes component of the game is basically just a cleanup of what one developer of the game inherited from the previous one. It's quite nice of the publishers to include this as a bonus. Unforunately, the original CS:CZ idea was for a normal Half-life mod along the lines of Blue-shift, but with Counterstrike weapons and a few "bonuses" thrown in, like a blowtorch and a fibre-optic camera. These extras are gimmicky and can only be used in scripted areas, taking away the free-form nature of the Counterstrike game. I'm quite glad that the idea was scrapped and that CS:CZ was sold in it's current form.
Online play is the same as CS but with the new maps. People are already loading these maps and some conversions of them into their normal CS servers which misses the point. You buy this game for the bots and offline play, not for the maps. The standard Dedicated Server packages for CS:CZ allow server admins to add the bots to their servers without any downloading or (much) configuration.
Overall, the game is fun and challenging. £16.99 from Amazon.co.uk means that it's in the "mod/expansion" price range, at least in the UK, and that's exactly what you get... a worthwhile mod with good bots and fun online play with a snippet of the programmers mindset from a few years back. Complaints might include longevity, with only a few maps more than CS, but the bots should provide the average gamer which a few weeks of spread-out gaming, not to mention the Deleted Scenes plus masses of online and offline practice potential.
Thursday, March 25, 2004
Nightmare of a day
Today was terrible.
I had a bright idea that I would install an old redundant hard disk from a computer I never use (that's going to become a Linux router before much longer) into my newest machine so that I can read all my old data off of it to back it up / delete it. Good idea, I thought, get some more hard disk space, clean up some old crap and get back some silly programs and some data that I knew was on there.
I opened both machines (after several minutes of untangling cables and unscrewing bits), moved the harddisk over, something I've done countless times, gave the inside of the computers a little spring clean and put everything back where it was.
Now, my current machine has more than a few disks in it... first there's a 120Gb whopper drive that's my main drive, a floppy (obviously), a CD-RW, a DVD-ROM, a tape drive and then there's a double-3Gb RAID array run off of a PCI RAID card (having used up all of my motherboard IDE connectors).
This RAID/ATA 133 card (an Silicone Image 0680-based model) was the only space left to install the extra harddrive on so I hooked it all up to that, knowing that it can serve the drive as a normal drive in addition to it's existing RAID setup.
I turned my computer on and the new drive didn't appear in the RAID card's BIOS initialisation. I pressed F3 to get a look at it in more detail and the RAID BIOS said that it could only see the 3Gb drives, as they normally were. Very strange. I checked my jumper settings and power and everything seemed fine. Shuffled the drives around a bit with respect to primary, secondary, master, slave and got it to appear in the RAID BIOS. My RAID-mirror array nicely intact on the original 3Gb drives and a seperate BIOS entry for the "new" drive.
Wonderful.
While I was waiting for Windows to boot, I began worrying what letter Windows would choose to assign to this new drive (don't want it to mess up my G: drive being Games!). Never mind, I can always reinstall stuff or do a bit of registry hacking to fix that. Anyway, the new drive didn't appear in My Computer.
Strange.
Went into Control Panel / System and the drive is listed there and working fine, but no drive letter was assigned to it. So I ran Paragon Partition Manager 2000 (a little partitioning utility that I found on a magazine coverdisk). It showed the new drive but with a full-sized "unknown" partition. When it was in the previous computer it had been given 7 partitions, all of them FAT!
It seems that the RAID BIOS had taken it upon itself to try and incorporate this new drive into it's RAID set without so much as asking! In doing so, it had wiped the partition table, some of the FAT and some data.
ARGH! I was not a happy bunny.
What idiot designer thought that it should try to include every drive it sees into a RAID array without confirmation?! This thing was supposed to keep my data safe, not copy my data over anything I fed the card, especially seeing as this card is also marketed as a plain ATA-133 interface as well!
After I'd calmed down enough to go back and investigate, I needed to find a Filesystem Recovery tool. Well, I initially found a few on Data Recovery Specialists websites, some were well-thought-out, i.e. download a read-only version of the software to see if it can recover anything then buy it if you want to actually get your data back.
I didn't fancy having to go into Linux and perform a serious autopsy of this drive... hell... it's been in a computer that I haven't turned on for two years. A little hunting found me a freeware tool to do the job (as almost always happens).
PC Inspector File Recovery came to the rescue. I ran it from my (thankfully) working Windows, set it to look at this mystery blank disk that Windows refused to assign a drive letter to and, after several hours, it came back with 15 partitions it said it had found. Erm... that drive only had 7. Apparantly, sometimes it can pick up "fake" partition tables from things like disk images and suchlike.
Anyway, it seems that the partition tables and FAT's must have been a little corrupted but it managed to see most of my files, with the correct name and size, and allowed me to save any of them onto another harddrive as normal files. It also picked up a few bad sectors on the disk but I was able to safely click ignore and it carried on, skipping over them.
Thank you!
So, now all I have to do is sift through the crap that's on there, decide what's worth recovering and save it, then blank the drive and use it to shift the data burden on my main drives. Next time I want to copy an old hard drive onto my computer, I'll just replace my CDROM and copy the data over, then put it back how it was.