I've just released Beta 2 of my port of Simon Tatham's Portable Puzzle Collection to SDL/GP2X. It is much improved and the only remaining "problem" is that mines doesn't work. The other 26 games run fine from start to end.
I think the problem with minesis due to endian/signedness differences between x86 and ARM within the puzzle code itself (which I don't change in order to port any of the games). The game compiles and works under x86 Linux and runs fine but the GP2X crashes with an assert on mines.
The beta 2 version of STPPC2x (and the associated source code) can be found here:
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2543
Or on the website where I keep all the released versions:
http://www.ledow.org.uk/gp2x/
Wednesday, April 09, 2008
STPPC2x Beta 2- GP2X port of Simon Tatham's Portable Puzzle Collection
Posted by
Ledow
at
4/09/2008 05:03:00 pm
Labels:
c,
games,
gcc,
gp2x,
handheld,
linux,
opensource,
programming,
stppc2x
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